BLOG 2 | TASK 2 - Design Based Thinking in Education
- EDELAIDE RABI
- Mar 21, 2023
- 3 min read
Updated: Mar 28, 2023
Contemporary teaching practices offer clear advantages over traditional methods. With networked projectors, interactive online resources, pre-designed lesson plans, and instant online assessment, teachers and students have access to a wealth of information and activities. Emerging technologies provide deeper and more varied learning experiences within a familiar digital environment (Tait, 2013/2016, pp. 204–218).
Design Thinking is one skill teachers might introduce and integrate into their classrooms to assist and encourage students to view learning from a new perspective. It is a process that involves individuals utilising both analytical and creative thinking to explore, experiment, create, prototype, gather feedback and redesign models (Razzouk and Shute, 2012).

Figure 1: Stephanie Baseman Design Thinking Process Diagram (n.d).
As a teacher, it can be challenging to keep children and students engaged in the classroom. However, utilising a fun, interactive and emerging platform like Minecraft Education can reinforce the concepts they are learning.
Students can explore a virtual world, where players can build structures and explore their surroundings using virtual pixelated blocks. Minecraft Education not only nurtures a passion for play, but it also encourages children to use their imagination, as they select and filter through a variety of construction pieces to build their virtual map and accessories to use for their characters.

Figure 2: My Minecraft character “mining” and creating a base for a house. (Original author content. Rabi , 2023)
How can it be used in the classroom?
Minecraft Education can be a valuable tool in developing students' systematic thinking, collaboration, and computational thinking skills, while also promoting social and emotional learning such as teamwork, communication, time management, and self-motivation in the classroom. Additionally, this platform can help students learn about digital citizenship and develop empathy. Teachers have the ability to monitor students' progress by viewing their maps and communicating with them via the chat feature. They can also provide access to assessment tasks or resources via links.

Figure 3: Accessible resource link URL for students and teachers to use. (Original author content. Rabi, 2023)
Minecraft Education promotes cardinal direction and map skills, as well as reading, sequencing, and math reasoning. It benefits various subjects, such as math (area, perimeter, patterns, ratios), geography (diverse environments, coordinates), and English/literacy (narratives). However, while Minecraft Education has benefits, there are also some drawbacks that come with it. Despite the fact that students may be actively participating in the program, they may also become distracted from the assigned task in the classroom. Thus, it is important for teachers to be watchful and ensure students remain focused on their work.

Figure 4: Laying down bricks for my Minecraft house with assisted controls on the left. (Original author content. Rabi, 2023)
How can we use it in a lesson?
Minecraft Education can be utlised in an English and Literacy lesson, where students are grouped together to encourage collaboration. In this lesson, they will be tasked with writing a short narrative in the first person point of view. Based on their narrative, the group will then present it to the class to showcase their storytelling skills.
To conclude, utilising Minecraft Education as an educational tool yields numerous benefits for students, such as fostering motivation for learning. Additionally. we anticipate a growing trend of incorporating digital games in the classroom to augment traditional teaching methods and maintain student engagement.
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REFERENCES
Baseman, S. (n.d.). Design Thinking Process. Stephanie Baseman. Retrieved March 20, 2023, from https://www.stephaniebaseman.com/design-thinking-process
Razzouk, R., & Shute, V. (2012). What Is Design Thinking and Why Is It Important? Review of Educational Research, 82(3), 330–348. https://doi.org/10.3102/0034654312457429
Tait, G. (2016). Making Sense of Mass Education. (2nd ed., pp. 204–218). Cambridge Cambridge University Press. (Original work published 2013)
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EDIT HISTORY
28/03/2023 AT 4:00 pm - Modifications made as per suggestions from Davis and Anna.
Hi Edelaide,
I enjoyed your blog post! it was very insightful showing the benefits of Minecraft Education and what to be aware of such as thinking of ways to eliminate distractions. Another aspect to keep in mind is the chat option where cyber bullying can occur. I have seen it first-hand with Year 2 kids on my placement. cheers,
Dianne Vuong
Hi Edelaide,
Your blog post on Design-Based Thinking in Education using Minecraft Education is both informative and engaging. The way you've structured the content and incorporated personal images truly brings the topic to life, making it highly relatable for readers.
I'm impressed by your clear explanation of the educational benefits of Minecraft Education and its applications in various subjects. Your post serves as a valuable resource for educators interested in design-based thinking and emerging technologies.
I also appreciate the visually appealing layout and design of your blog, which makes it enjoyable to read. If possible, consider discussing strategies to address the drawbacks mentioned, providing a more comprehensive understanding for readers.
Overall, fantastic work, Edelaide! Your blog is a great contribution…
Hi Edelaide,
I appreciated the values that you listed that Minecraft Education brings to the classroom, especially collaboration, communication, self-motivation and time management. This is definitely something I envisage my secondary English students struggling with in the classroom.
However, I wonder what implementation strategies would work best to ensure these do not become barriers to students learning and use of this platform. Unfortunately, it becomes difficult to implement consequences for misuse of technology in the classroom because then students are not able to participate at all.
I also wonder as to the privacy of the teacher/student chat and whether it would be an appropriate and/or effective tool of communication with the students.
Sue-Ella Bailey -13/04/23
Hi Edelaide,
I like how you explain the practical implications of using Minecraft in the classroom. I also agree that it is a very useful tool to use, especially because most students have played it before, and if not, at least have heard of it. I feel like you missed an opportunity to incorporate some pedagogy such as game based learning, however I did like your post overall as it is easy to read and I like how you incorporated pictures of you playing it yourself.
Sarah Hattam
Hi Edelaide,
I like your topic selection. Minecraft is no stranger to me. Minecraft is popular among players for its great freedom. Online games shorten the distance between players and can be used as a second classroom for teaching. We can use Minecraft to restore the architectural structure and combine the knowledge points of offline textbooks to achieve a win-win situation of understanding + practice. For example, hold a small game production or command production. Use the instructions of the original version of Minecraft to make a data package to achieve the task assigned by the teacher. For example, teaching programming. Minecraft can write modules at a higher level to cultivate students' practical ability.
Junyi Wang ------ 12/4/2023